The mission of the Roman J. Witt Residency Program is to support the production of new interdisciplinary work with assistance from the School of Art & Design community. The program awards up to two residencies per academic year for a visiting artist/designer to work at the school to develop a new work in collaboration with students and faculty. The intersection with the School may include workshops, critiques, and lectures. A centerpiece of the residency is the open studio, a centrally located studio space that is part of the school’s main gallery where the resident carries out work in a public domain. The residency is expected to culminate in the realization of the proposed work, as well as a presentation that summarizes the process and work accomplished.
What if we have to accept a higher level of risk in order to benefit from technology? When the unexpected does happen, what will it look like and how will communities respond? How will we live well in a world that is increasingly complex and interconnected?
Speculative designer James King collaborates with scientists to design potential applications for their research, imagining the possible outcomes if technologies developed in the lab were adopted by people in their everyday lives. The results are objects, films and images intended to spark debate on the desirable and undesirable qualities of future technology.
For King, the most rewarding aspect of these collaborations has been the opportunity, not just to interpret scientific research, but also to contribute to it. “The design process is an implicit but unrecognized aspect of the biological sciences. Through further collaborations and projects my aim is to build an explicit role for design as part of scientific practice.”
King’s project during his Witt Residency is a design and science collaboration imagining what it will be like to live with the risks created by developing technologies. Working with University of Michigan students and faculty, and the Ann Arbor community, King will stage a series of temporary installations and happenings in and around Ann Arbor that tell the story of a fictional technological accident and its ramifications.
The project will be documented as a film, and the film will be shown in as part of a seminar held at the end of the project bringing together experts to discuss the intersection between risk, science and art / design.
E. chromi: A project James worked on in collaboration with fellow designer Alexandra Daisy Ginsberg and Cambridge University’s iGem team, exploring the wider implications of the work that the team are doing in the lab. This project is documented on its own website at http://www.echromi.com.
Fall 2011
Speculative Designer, Fall 2011

What if we have to accept a higher level of risk in order to benefit from technology? When the unexpected does happen, what will it look like and how will communities respond? How will we live well in a world that is increasingly complex and interconnected?
Speculative designer James King collaborates with scientists to design potential applications for their research, imagining the possible outcomes if technologies developed in the lab were adopted by people in their everyday lives. The results are objects, films and images intended to spark debate on the desirable and undesirable qualities of future technology.
For King, the most rewarding aspect of these collaborations has been the opportunity, not just to interpret scientific research, but also to contribute to it. “The design process is an implicit but unrecognized aspect of the biological sciences. Through further collaborations and projects my aim is to build an explicit role for design as part of scientific practice.”
King’s project during his Witt Residency is a design and science collaboration imagining what it will be like to live with the risks created by developing technologies. Working with University of Michigan students and faculty, and the Ann Arbor community, King will stage a series of temporary installations and happenings in and around Ann Arbor that tell the story of a fictional technological accident and its ramifications.
The project will be documented as a film, and the film will be shown in as part of a seminar held at the end of the project bringing together experts to discuss the intersection between risk, science and art / design.
Collaborative Art, Fall 2010

In Fall 2010, Christopher Sperandio and Simon Grennan worked with UM students in the School of Art & Design’s Slusser Gallery workspace to create Conflict Theory as Game, a large-scale, interactive installation that was the site for a series of collaborative games. Conceived as a large-scale model of part of the University of Michigan campus and surrounding Ann Arbor community, UM students, faculty and staff, as well as members of the general public, participated in all stages of planning, execution, and play. The final cardboard and paint reconstruction of recognizable local streets and buildings was the setting for a series of conflict games.
In sociology, Conflict Theory is a set of ideas that emphasize conflict in human society. One assumption is that competition is at the heart of all social relationships. In a time of (seemingly) endless global conflicts, this new work sets notions of Conflict Theory at the center of an interactive installation. Drawing on sociology, psychology, architecture as well as art and design, the installation served as both a spectacle and a functioning space for communication and fun.
The international, collaborative artists Grennan and Sperandio have created interactive artworks for museums and art centers since the early 1990s. Identified with the Relational Aesthetics movement, the duo most often works in the form of comic books and animation.
Kartoon Kings: The Work of Simon Grennan and Christopher Sperandio
Environmental/Installation Artist, Fall 2009 and Winter 2010

Dennisuk’s sculptural and environmental installation works investigate issues of light and space. His recent explorations of new material techniques explore the intersection between physics and art, linking realms of architecture, landscape art, and public installation.
Art on the Huron is a public art initiative drawing attention to our relationship with water and, by extension, the larger environment. The central motif of the project, a vessel-like form – evocative of figure and container – appears suspended on the water’s surface. This, together with the open mesh of the sculptural forms, suggests how subtle, delicate – and at present how strained – the balance between ourselves and the environment is.
http://www.kolumbus.fi/william.dennisuk/
Performer, Fall 2008 and Winter 2009

Pat Oleszko makes a spectacle of herself—and doesn’t mind if you laugh. The body is Oleszko’s armature for ideas. Utilizing elaborate costumes and props, she has created lithe performances, films, and installations that include trees, knees, breasts, and elephants. She has worked from the popular art forms of the street, party, parade and burlesque house, to the Museum of Modern Art, from Sesame Street Magazine to Ms, Playboy, and Artforum.
Gulliblurr’s Travels was a wild and burgeoning performance epic engaging the faculty and student/bodies in creating a series of installations, videos and theatrical presentations based on an updated, refigured vision of Jonathon Swift’s Gulliver’s Travels. With direction and work created by Pat Oleszko and students thru workshops and rehearsal, the piece took place in a variety of locations, all filmed and edited into the final live performance event. Using the text as base of continuing exploration and contemporary inspiration, extraordinarily sculptural props and costumes, inflatables, original sound and a variety of diverse theatrics including puppets and the use of absurdity amidst realism created an outstanding performance.
Sound Artist/Composer, Winter 2008

Trimpin’s work is an ongoing exploration of sound, vision and movement, introducing our senses to a totally new experience. Although he uses the latest technologies, he works with “natural” elements—water, air, light, fire, etc.—reconfiguring them in new and unusual applications, pushing them to the limits, and beyond, of their traditional roles.
The Gurs Zyklus (Gurs Cycle) originated in Germany in 1940. The Hebrew tombstone inscriptions in the Jewish cemetery in Trimpin’s hometown puzzled him, and he learned all these people had been taken away to the Spanish-French border internment camp at Gurs–eventually many sent to the infamous death camps. Years later, composer Conlon Nancarrow mentioned being imprisoned at Gurs after fighting fascism with the Lincoln Brigade in the Spanish Civil War. Reminded again of that grim connection, Trimpin wondered how he might express this painful episode in his village’s history.
Developing the scope and content of The Gurs Zyklus using the instrument “FireOrgan” was the focus of Trimpin’s residency. The project engaged a multitude of units beyond A&D including: the College of Engineering, the School of Information, the School of Music Theater & Dance, Taubman College of Architecture & Urban Planning, and the German Department.